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ABOUT

Liem Talbott
NAME
100+ (appears early 20s)
AGE
Oppara, Taldor
HOMETOWN
Original (Pathfinder RPG)
CANON
Male
GENDER
Dhampir
SPECIES
Spectral
NATURAL SOUL
FIRST IMPRESSIONS
VISUAL: Liem is 5'8" with a lean build. His hair is short and swept back from his face. He has an aquiline nose and an ashen complexion, and always looks at least a little bit tired. He is often seen in sunglasses and a wide-brimmed hat. Liem otherwise dresses in tailored, highly professional attire suited to the locale he's in, favouring blue, black, and gold. He is also quite fond of jewellery.
FEATURES: Pale blue eyes with black sclera, slightly pointed ears, and a brand shaped like a key on the palm of his right hand. Liem also casts no shadow. Due to his natural soul, his hair has gone entirely silver, and his fingers and ear-tips have gone dark as though with frostbite.
AURAL: Liem's speaking voice is a pleasant tenor: sober and even, with an accent that in Earth terms sounds convincingly Italian. Think Andrea Bocelli. He rarely ever shouts and doesn't rush his words.
OLFACTORY: He usually smells faintly of soap and other personal care products, favouring warm, spicy and woody scents with top notes of citrus. Beneath this, his natural scent is strangely cool and sharp, like chilled earth and winter fog.
DEMEANOUR: Generally steady, dutiful, and politely formal; he becomes especially formal when he's made uncomfortable, crossing the line over into stiff. Pragmatic, and self-sacrificing to a fault. He sometimes displays a rather dry, deadpan sense of humour.
FEATURES: Pale blue eyes with black sclera, slightly pointed ears, and a brand shaped like a key on the palm of his right hand. Liem also casts no shadow. Due to his natural soul, his hair has gone entirely silver, and his fingers and ear-tips have gone dark as though with frostbite.
AURAL: Liem's speaking voice is a pleasant tenor: sober and even, with an accent that in Earth terms sounds convincingly Italian. Think Andrea Bocelli. He rarely ever shouts and doesn't rush his words.
OLFACTORY: He usually smells faintly of soap and other personal care products, favouring warm, spicy and woody scents with top notes of citrus. Beneath this, his natural scent is strangely cool and sharp, like chilled earth and winter fog.
DEMEANOUR: Generally steady, dutiful, and politely formal; he becomes especially formal when he's made uncomfortable, crossing the line over into stiff. Pragmatic, and self-sacrificing to a fault. He sometimes displays a rather dry, deadpan sense of humour.
ABILITIES
DHAMPIR TRAITS
senses: He can see easily in low light, and in complete darkness within 60 feet of him, but suffers in bright sunlight.
negative energy affinity: He is harmed by healing magic, but healed by necrotic magic.
undead resistances: He is resistant to life-drain powers, diseases, and mind-affecting abilities.
attributes: He has unnatural grace and charisma, but a weak constitution.
negative energy affinity: He is harmed by healing magic, but healed by necrotic magic.
undead resistances: He is resistant to life-drain powers, diseases, and mind-affecting abilities.
attributes: He has unnatural grace and charisma, but a weak constitution.
DOMAIN ABILITIES
base speed: His walking/running speed is somewhat increased.
agile feet: Six times per day, he can move effortlessly through difficult terrain (undergrowth, ice, stairs, etc) for a brief period.
resistance: He can dodge hazards, resist magic or supernatural abilities, and endure physical hardship more easily.
deflection aura: Once per day, he can extend a protective aura to nearby allies that shelters them from attacks.
agile feet: Six times per day, he can move effortlessly through difficult terrain (undergrowth, ice, stairs, etc) for a brief period.
resistance: He can dodge hazards, resist magic or supernatural abilities, and endure physical hardship more easily.
deflection aura: Once per day, he can extend a protective aura to nearby allies that shelters them from attacks.
SPELLCASTING
Liem chooses spells to prepare for the day every morning during prayer. During this preparation, can prepare any spell he is powerful enough to cast and expects he might need. In general, his spells can do a few different kinds of things:
buffs & healing: He can assist others with blessings, protective wards, and healing. He can also use necromancy to heal himself—or harm the living.
utility: He can cast various quality-of-life spells, such as creating light, mending broken objects, conjuring food and drink, and using divination to find things or understand the unfamiliar.
debuffs & summoning: If he's prepared for a fight, he can hamper foes with spells like cause fear or hold person, or conjure a creature to assist him.
buffs & healing: He can assist others with blessings, protective wards, and healing. He can also use necromancy to heal himself—or harm the living.
utility: He can cast various quality-of-life spells, such as creating light, mending broken objects, conjuring food and drink, and using divination to find things or understand the unfamiliar.
debuffs & summoning: If he's prepared for a fight, he can hamper foes with spells like cause fear or hold person, or conjure a creature to assist him.
CHANNEL ENERGY
Five times per day, Liem can channel positive energy around himself, either healing nearby living creatures or harming nearby undead. He must choose one or the other each time, not both.
BACKGROUND

Liem lived alone with his uncle for almost two years, until Williem sent him away to the Church of Abadar, the god of law and commerce. There Liem was both comprehensively educated and sternly disciplined, instilling faith and obedience into him alongside the knowledge he would need to function in society. During this time, he was stringently forbidden to indulge in any behaviour that was judged to stem from his vampire heritage, and came to endure far stricter scrutiny than any of his fellow acolytes. Obsessed with meeting these standards and proving himself worthwhile, Liem became his own harshest critic, and through merit alone worked his way into the ranks of the priesthood.
Still, there remained those within the church who viewed him as an interloper. After years of itinerant service that led him to various outlying regions, a series of "promotions" saw Liem overseeing inquisitor work in Oppara. He managed to unknowingly attract the notice of his vampire father, who began trying to seduce Liem into his service. Eventually, after his father made Liem's lover into vampire spawn, he transitioned from desk work to field work under the inquisitor branch, intent on scrubbing out his father's evil with his own hands.
INVENTORY
The Order of Numbers
A worn, leather-bound book containing Abadar's scripture. Bears Liem's name written inside the cover.
Abadar's Holy Symbol
A silver key hung on a fine chain. Liem usually wears it around his neck.
Sunglasses
Liem's round-spectacled sunglasses from home. He wears them constantly to hide his eyes.
Silver Dagger
A finely made dagger with a silver blade. Lightly enchanted for extra efficacy.

Commonly Used Spells (WiP)
Liem's spellcasting ability is granted to him by Abadar; if he ever loses the favour of his deity, he loses all ability to cast spells. Unless otherwise stated, casting any spell on this list requires him to speak aloud (verbal component) and gesture with at least one free hand (somatic component). Many of these spells also require the use of a divine focus, for which Liem can use either a physical symbol of Abadar, or the brand on his right palm.
Liem may prepare different spells each day during his morning preparation, but the list below includes many of those he will tend to prepare most often.
level 0 spells:
Simple spells that are not magically taxing to cast. Liem can use them as often as he deems necessary, but he may only prepare four different spells each day.
• Create Water—Creates up to 10 gallons of pure water, either as a downpour or in containers within 35 feet.
• Detect Magic—While Liem concentrates, detects spells and magic items within 60 feet.
• Detect Poison—Detects poison in one creature, object, or 5-foot area within 35 feet.
• Light—Touched object shines like a torch for 50 minutes. Requires only a verbal component and divine focus.
• Mending—Repairs a small object that has been damaged or even destroyed, but cannot recreate missing pieces.
• Read Magic—Allows Liem to decipher magical script, such as spell scrolls.
• Stabilize—Causes a dying creature within 35 feet to become stable.
level 1 spells:
Liem can cast up to five of his level 1 spells per day, one of which must be a domain spell.
• Travel Domain: Longstrider—Somewhat increases Liem's movement speed for 5 hours. Requires a material component (pinch of dirt).
• Defence Domain: Shield—An invisible shield of force protects Liem for 5 minutes.
• Abadar's Truthtelling—
• Bless—
• Burning Disarm—
• Cause Fear—
• Command—
• Divine Favour—
• Ears of the City—
• Endure Elements—
• Inflict Light Wounds—Harms a touched living creature or heals touched undead by a small amount.
• Liberating Command—
• Obscuring Mist—
• Protection from Evil—Wards a creature from evil for 5 minutes. This makes it harder for evil creatures to harm the target, and it also prevents any form of mental control from an evil source for the duration.
• Sanctuary—
• Shield of Faith—Creates a protective aura around touched creature for 5 minutes that helps to deflect some attacks. Requires a material component (piece of parchment with holy text written on it).
• Summon Minor Monster—
• True Appraisal—
level 2 spells:
Liem can cast up to four of his level 2 spells per day, one of which must be a domain spell.
• Travel Domain: Locate Object—Detects a desired object within 600 feet. Lasts 5 minutes. Requires a divine focus.
• Defence Domain: Barkskin—Toughens a creature's skin for 50 minutes. Requires a divine focus.
• Inflict Moderate Wounds—Harms a touched living creature or heals a touched undead creature by a moderate amount.
level 3 spells:
Liem can cast up to three of his level 3 spells per day, one of which must be a domain spell.
• Travel Domain: Fly—Gives a creature magical flight for 5 minutes. Requires a material component (a wing feather).
• Defence Domain: Protection from Energy—Protects a creature from a specific energy (acid, cold, electricity, fire, sonic) for up to 50 minutes. Requires a divine focus.
• Inflict Serious Wounds—Harms a touched living creature or heals a touched undead creature by a significant amount.